Browser based io game. Realtime multiplayer. Utilziing Websockets and hopefully I can start using a UDP based browser API like QUIC... and wire it up to the Go backend. This is more of a long-term project. The goal is to build a polished product and actually have users.. need to figure out the hosting. These will be persistant connections with full duplex low latency data transfer... will require beefy servers..
Discord bot with an excellent music player
You can upload an mp3 file and view visualizations based on the characteristics of the Audio signal. Runs on a VM I configured myself. Load balancer, DNS, Subdomains, Cloudflare CDN. Github Actions CI/CD